PolyPalette is a UV texturing and kitbashing toolkit for 3ds Max and Blender that lets you texture while you model, instead of unwrapping afterward. It maps UVs onto trim sheets, automates hotspot texture atlases, and places interactive mesh and strip decals directly onto your geometry. A built-in mesh library lets you browse, create, and drop in kitbashed assets with a click, alongside a material manager for keeping textures organised across a project. Every module runs from inside the DCC you already use, driven by hand or by an AI assistant over MCP.